Duration: Less than 48 hours in May 2015.
Roles: game designer and developer, set dressing, test builds on the Vive.
Team: small group of 3 designers and developers sharing nearly all responsibilities.
Responsibilities: developed a road-based node system that allows cars and people to move around semi-realistically on city streets. Also created basic artificial intelligence system that allows biplanes to circle around the players head and periodically fire at them.
Accomplishments: created a game for a system of which we had less than 24 hours of access, within 48 hours for a weekend-long jam.